Sunday, October 16, 2011

TOP 28 UP COMING GAMES

Batman: Arkham City:

Gotham City. This crime-infested metropolis has been famously imagined and reimagined in comic books, cartoons, and films. Now, we have a new vision of Gotham, and it stands not just as one of the most unforgettable incarnations ever of the city that Batman is devoted to protecting, but as one of the most richly detailed and exciting environments ever seen in a game. Building on 2009's outstanding Batman: Arkham Asylum, Batman: Arkham City sets you free in the intoxicating neighborhood of North Gotham, now a sealed-off superprison for the city's worst criminals. As the Caped Crusader, you struggle to bring some semblance of order to the chaotic streets, foiling the plots of supervillains and protecting the victims of those who prey on the innocent. With its atmospheric setting, thrilling movement, immensely satisfying combat, and tremendous assortment of secrets to discover, side quests to complete, and other attractions, Arkham City is a fantastic adventure game.

Welcome to Arkham City.
It's winter in Gotham City, but the streets of the part of town now known as Arkham seem particularly cold. Snow falls on the criminals who roam this place, making the asphalt shimmer with reflections of the neon signs advertising shuttered shops that once upon a time bustled with business. Gotham faced a prison crisis in the wake of the events of Arkham Asylum, and certain unscrupulous characters took advantage of the situation by acquiring the run-down neighborhood of North Gotham, walling it off from the rest of the city, and tossing the criminals in there to fend for themselves. It's an inhumane and immoral operation; food and warmth are scarce, and some inmates are people whose only crime was voicing a negative opinion of Arkham City and those who run it.
But their misfortune is your gain. The area of several city blocks that makes up the superprison isn't especially vast as open worlds go, but what it lacks in scale, it more than makes up for in atmospheric detail. Arkham City is home to an old courthouse, a former police headquarters, a musty museum, a disused subway terminal, and other fascinating places. These structures, with their faded portraits, old billboards, and plentiful other features, convey a sense of history. The exceptional art design draws on 1930s art deco and makes Gotham seem like a once elegant and shining city that has fallen into darkness. It's clearly a work of imagination, but as you explore it, its richness pulls you in, and it becomes a world you can't help but believe in.

Batman has no choice but to explore the alleyways and underground tunnels of North Gotham. Within the prison's walls, Joker is dying, and the villain's schemes force the Dark Knight to help him find a cure. That quest brings Batman into contact with the Penguin, Mr. Freeze, and numerous other members of Batman's rogues' gallery. Each character is represented terrifically, with plenty of nods to their histories as established in the comics, and part of the fun of progressing through the story lies in seeing what character might make an appearance next. The excellent Kevin Conroy and Mark Hamill reprise their roles as Batman and the Joker, heading up an ensemble of voice actors who never miss a beat.


Also returning from Arkham Asylum is that game's accessible and satisfying combat system. At its core, it's quite simple: one button performs your attacks, while another counters enemy attacks. The combat rewards good timing, and when you get into the rhythm of battle, chaining your attacks together and turning your enemies' attacks against them, it's deeply absorbing. It's also as graceful as it is brutal, making it a joy to behold. The varied attack animations make most tussles look as if they might work as choreographed fight sequences in a movie. In response to your inputs, Batman might simultaneously counter two attackers with a single impressive move, or take advantage of a convenient surface and slam a thug's head against it.
As you progress, you encounter enemies equipped with things that make taking them down more complicated. Guards with stun batons can be attacked only from behind; enemies with shields require the use of an aerial attack; and foes with body armor can be injured only with a rapid-fire punch attack called the beat down. It's especially satisfying to defeat large, diverse groups of enemies against whom you must use a variety of techniques. Zoomed-in camera angles that give you a close look at moves that finish off a battle add impact to your attacks and make your triumphs all the more rewarding.
Batman's assortment of gadgets plays a bigger role in combat than it did before. In Arkham Asylum, you could throw batarangs and keep your combo going; here, you can quickly fire off many of your wonderful toys in the heat of battle. A blast from your remote electric charge device can make an enemy involuntarily swing his hammer at surrounding thugs, and a quick placement and detonation of explosive gel can knock nearby foes off their feet. The variety of "quickfire" gadget options and other special moves that Batman has at his disposal can actually be overwhelming, and you may occasionally find yourself pressing the button combination for one gadget when you want to use another.
But the game does an excellent job of easing you into the finer points of the combat system, displaying button prompts when you have a good opportunity to use a particular technique. And if you don't quite grasp a move the first time, you can go into your upgrade menu and re-enable its tutorial for a refresher. The addition of quickfire gadgets gives you a number of new options, and skilled players can benefit a great deal from the smart use of these techniques, but you never need to rely on these abilities. If you prefer to keep things simple, you can certainly get by relying primarily on your fists.

Detective mode shows you which thugs made the mistake of bringing guns to a batfight.

Of course, thugs with shields, blades, and body armor are one thing; enemies with guns are something else entirely. Batman is tough, but far from invulnerable, and when faced with such firepower, it's time for him to rely on stealth. As in Arkham Asylum, you sometimes find yourself needing to take out rooms of gun-wielding enemies, and all of Batman's techniques from that game are still every bit as fun to use. Sneak up on an enemy from behind and you can take him down silently. By hanging from a gargoyle, you can ensnare an unsuspecting enemy below with an inverted takedown. Your detective vision gives you an edge, letting you see the positions of enemies patrolling the room through walls and floors. And Batman has a few new tricks up his sleeve. When spotted, you can toss a smoke pellet, aiding your escape and possibly leading confused enemies to accidentally attack each other. And you eventually acquire a new gadget that's great fun in these situations: the disruptor, which lets you can remotely disable a thug's gun. It's especially satisfying to do so, then jump down in front of him and watch as he attempts to shoot you, and then knock his lights out. The disruptor's use is limited, so you can't overdo it, but it's a great new addition to Batman's arsenal. The excellent sound design adds tension to these stealthy standoffs, with bad guys becoming increasingly frightened as you pick off their buddies one by one.
As you win battles, you earn experience points and periodically level up, which lets you upgrade your suit, gadgets, and combat skills. These upgrades have a real impact on gameplay and create a rewarding sense of growth as you advance through the game. Purchasing the batclaw disarm move, for instance, lets you yank weapons from enemies' hands, while the critical strikes upgrade rewards precise timing in battle with more powerful attacks that let you build up to special combo moves more rapidly. There are an impressive number of upgrade options to choose from, and you'll probably still be leveling up and unlocking upgrades well after finishing the main story.
It's not all about combat in Arkham City, though. Far from it. One of the greatest joys of the game is the act of moving around its open world. The grapnel gun made getting around enjoyable in Arkham Asylum, but Arkham City, with its numerous buildings to grapple onto and soar off of, is a veritable playground. You can zip up to ledges and rooftops with the push of a button, and you can leap off these surfaces as well, using your cape to glide through the air. Once you get the hang of generating momentum with your dive-bomb move, you can soar through the city, diving and climbing like a roller coaster. It's an exhilarating way to travel. And if, as you're flying high above the streets, you spot a group of thugs and fancy a fight, it's easy to plummet straight down and plant your boot in a goon's face.

You wouldn't know from looking at him, but on the inside, Batman is saying 'Whee!'
Arkham City also acknowledges that Batman's brains are at least on par with his brawn. Occasional clever environmental puzzles, such as a situation involving a pool of water covered in thin ice, frozen cops who need to be saved, and a giant, deadly shark, require you to make smart use of your gadgets. More significantly, the Riddler returns to torment Batman, and he has stepped up his game considerably. As in Arkham Asylum, Riddler trophies have been placed throughout Arkham City. Some of these collectibles have been hidden in the city's nooks and crannies, and if you locate them, you can simply pick them up. However, in many cases, the trick is not locating them, but figuring out how to get them. There are Riddler trophies in plain view all over Arkham City, but they're enclosed in cages, and to retrieve one of these, you must figure out how the mechanism for that particular cage works. There might be a series of switches on a nearby wall that need to be triggered in a particular order. Or it may be a test of agility, with a switch that opens a gate some distance away that you have only a short time to reach before it closes. Some of these puzzles are surprisingly tricky, but there's always a discernible logic that makes working out the solutions rewarding. And in a nice touch, you can mark the location of trophies on your map so that if you can't figure out how to get one at the time, you can easily come back to it later.
In addition to his trophies, the Riddler has a new set of environmental riddles for you to solve. Some of these take the form of questions or statements, such as "Do you have Strange thoughts? Maybe you should seek help?" and "I am an actor who can transform a film with the final cut. Who am I?" Answering these requires you to locate the sign, storefront, or other environmental detail that contains the answer. The richness of the world already makes exploring it a pleasure; tracking down these solutions makes doing so even more engaging. Each of these that you solve unlocks an Arkham City story, which offers some textual background on the people associated with that particular riddle, deepening the neighborhood's sense of history. The Riddler's perspective puzzles also make a comeback. These are question marks painted in the environment that need to be viewed from just the right place to appear correctly. Working out the proper vantage point from which to solve these puzzles is as enjoyable as ever.
Solving these conundrums doesn't just reward you with a job well done. This time around, the Riddler has kidnapped hostages and placed them in riddle rooms throughout Arkham City, and the only way to get the locations of these rooms is by completing enough of the Riddler's challenges. And this is just one of the numerous side quests you have the option of pursuing or ignoring during your time in Arkham City. You'll almost certainly want to complete many of these, though. These engrossing quests often make great use of villains from the Batman comics who don't play a role in the main quest, and they have their own story arcs that are worth seeing through. They're also fun to play. There are strings of murders to investigate that have you analyzing crime scenes, following bullet trajectories and trails of blood. There's a madman who forces you to race across town to answer ringing pay phones before time runs out and he kills a hostage. There are innocent political prisoners who need your help. And much more.

The world is packed with references to famous Batman characters.
If you buy the game new, you receive a code that gives you access to Catwoman. (If you don't have the code, you can purchase one in the game's online store.) If you have this content loaded onto your console, the story will occasionally switch to Catwoman. The paths of the two characters occasionally intersect, and if you have the Catwoman content, her occasional interludes offer some illumination on how she gets into the situations in which you encounter her as Batman. Playing as Catwoman is enjoyable; she has just enough abilities that are unique to her to make her feel distinct from Batman, while controlling similarly enough to feel immediately familiar. She can cling to certain ceilings and use her claws to scale walls, and her caltrops and bolas can be used in combat to trip and immobilize enemies. You spend only a short time playing as her during the main story, but once that's complete, you can switch between Batman and Catwoman at any time, and she has her own objectives and challenges to complete, and her own set of Riddler trophies to collect.
Once you complete the main story, you unlock the new game plus option, which lets you carry over your upgrades but also makes your life more difficult; you have to do without the helpful lines that appear in combat informing you that an enemy is about to strike. But once you've spent that much time with the game, you'll likely be ready for this challenge. And, as in Arkham Asylum, there are a host of challenge rooms that test your skills both in all-out combat and in stealth situations. Some challenges take the form of small campaigns that alternate between combat and stealth scenarios. Each campaign assigns you an assortment of modifiers and requires you to use each of them once. One modifier might benefit you, perhaps giving you regenerating health, while another might benefit your enemies, perhaps giving one a protective aura that prevents him from taking damage. These modifiers, and the tactical process of applying the detrimental ones to the easier scenarios and the beneficial ones to those scenarios you might have a tougher time with, make these campaigns feel distinctly different from the encounters you have during the story.

One Batman against a mere six thugs? Hardly a fair fight.
But more than anything else, it's your adventures and explorations in the city of Arkham itself that make this game extraordinary. The game's boss fights look dangerous and spectacular, but they're disappointingly easy, and on occasion, context-sensitive actions may thwart your efforts. You might intend to evade an enemy attack, for instance, but instead your button press makes Batman slowly disable some device as bullets are shredding your health. But these criticisms are nitpicks in a game that does so much so well. From the speedy exhilaration of soaring high above the streets to the atmospheric thrill of discovering long-forgotten secrets in the tunnels below Gotham, this is an unforgettable adventure that will keep you coming back to the cape and cowl long after you've seen the credits roll.

TOP 28 UP COMING GAMES

Call of Duty: Modern Warfare 3

 

Call of Duty: Modern Warfare 3 (abbreviated as Call of Duty: MW3 or simply MW3) is an upcoming first-person shooter video game currently in development by Infinity Ward with assisted development from Sledgehammer Games and Raven Software co-developing multilayer development. It will be the third installment in the Modern Warfare series, and the eighth Call of Duty installment. Sledgehammer Games has announced the game to be the first in the Call of Duty series to have built in support for color-blind gamers.

Game play

Like its predecessors, Modern Warfare 3 is a first-person shooter. To give it a competitive edge over other FPS games, Modern Warfare 3 runs at 60FPS.

Campaign Cooperative


Infinity Ward revealed that Modern Warfare 3 will feature a new survival mode. Survival mode features one to two players fighting endless waves of enemies with each wave getting more difficult. Despite being much compared to the Call of Duty: World at War Nazi Zombies mode, enemies do no not spawn at fixed locations like the zombies did, but instead at tactical positions based on the current location of the player. The mode will be available on all multiplayer maps in the game and in the mode players can earn "cash" for items such as weapons, upgrades and ammo. 
Multilayer Infinity Ward has recently revealed that it has revamped the entire killstreak reward system. They have stated that while Treyarch had slightly improved the system, it was not enough to make the system feel perfect. Infinity Ward has also revealed that they are removing annoyances that make players rely less on skill and more on perks. To do this, they are removing certain perks that give players a power advantage over others who do not possess the same perk. Quick scoping has also returned, having been absent in Call of Duty: Black Ops.
Synopsis

Characters

The game will see the return of Task Force 141 Captain John "Soap" MacTavish, former SAS Captain John Price and Russian informant Nikolai who are on the run after killing the rogue U.S. Army Lieutenant General Shepard. Russian Ultranationalist Vladimir Makarov will also reprise as the game's primary antagonist. Several new playable characters have been added, including Derek "Frost" Westbrook and Sandman, a pair of Delta Force operatives in New York City; Marcus Burns, a Sergeant in the Special Air Service fighting in London; and Yuri, a Russian federal security agent.
New non-playable characters that have been confirmed so far include Truck and Grunt, who form part of the Delta Force fire team alongside Frost and Sandman. A Delta Force operative named Grinch was announced, with Tobey Maguire voicing.

Plot

The game will immediately follow the events of Call of Duty: Modern Warfare 2, where the Russian Federation continues its invasion of the United States of America, and has also expanded its offensive to Europe, including England, France and Germany. Campaign stages are also planned for Somalia, Sierra Leone, Moscow and Dubai. Gameplay videos from E3 2011 in Los Angeles showed Delta Force soldiers forcing a Russian submarine to surface in the East River and boarding it before taking part in a mission to destroy a radar jamming installation on top of the New York Stock Exchange.
Development
Call of Duty: Modern Warfare 3 was known to be in development after a legal dispute between Infinity Ward co-founders Jason West and Vince Zampella and Activision resulted in the pair being fired from the company. Several Infinity Ward employees followed West and Zampella as a result of the ongoing dispute, causing Activision to enlist the services of Sledgehammer Games and Raven Software to assist development of the title.
On May 13, 2011, four teaser trailers were released on the official Call of Duty YouTube page, separately titled "America", "England", "France" and "Germany", indicating the various locales of the game. The same day, video game website Kotaku leaked information about the game, confirming that it would be a direct sequel to Call of Duty: Modern Warfare 2, as well details regarding weapons, levels and modes found in the game.
On May 23, 2011, Activision released the first gameplay trailer for Call of Duty: Modern Warfare 3 on YouTube ahead of its official premiere during the NBA Western Conference Finals. On May 31, 2011, Activision announced Call of Duty Elite, a brand new social service for the Call of Duty community to track and compare statistics, create videos and access premium content. The service will be fully integrated into Call of Duty: Modern Warfare 3, and will launch to coincide with the game's release. On June 6, 2011, 11:00AM (PDT), the first live gameplay demo of Modern Warfare 3 was presented by Robert Bowling and Glen Schofield at E3 2011. On June 14, 2011, 12:35PM (EST), the first live gameplay demo of the new Survival Mode was played by Jimmy Fallon and Simon Pegg on Late Night With Jimmy Fallon.
To promote the game, Activision will be holding a two day event called Call of Duty: Experience which will take place in Los Angeles, CA from September 2nd, 2011 to 3rd. It will feature many things including the reveal of the new multiplayer which attendees will be able to play for the first time. Infinity Ward revealed that to fix bugs and glitches, they will not use full updates but instead Treyarch's hot fix system to fix problems much quicker.
 THE RELEASING DATE IS Nov 08, 2011 
 ENJOY AND PRAY FOR ME ...............

 

Saturday, October 15, 2011

TOP 28 UP COMING GAMES

 The Elder Scrolls V: Skyrim
If there's one thing that games almost always lack, with their eagerness to entertain and often underdeveloped scripts, it's believability. It usually stems from a lack of cohesion: it's difficult to believe that you're wandering around a real world when everything that you can interact with gleams with a highlighted shine, or when helpful tips keep popping up to remind you to press Y to get on your horse, or when there's a ridiculous story told in unskippable cutscenes. You're often snapped back to real life by their lack of subtlety.

Indeed, modern games are so tailored to the player's comfort that they often compromise their own fiction for the sake of it, making things purposefully obvious and easy to digest instead of rich and rewarding. The end result is that their worlds aren't easy to really believe in. How many times in a game have you really felt like you were wandering around in a real place, rather than a series of carefully-crafted scenarios for you to "experience"?


Bethesda has always excelled here, creating games that succeed where almost all others come up short. Bethesda's worlds exist independently of you, the player. Follow a Skingrad drug-dealer as she leaves her home in Oblivion, and you'll see her spend an entire day and a half walking all the way across the world to the Imperial City to supply some off-the-wagon soldier with Skooma, whether you're there to watch her do it or not. That haggard old booze hound in the derelict bar in Fallout 3 will sit there all day, getting up occasionally for a go at the slots. Foxes chase rabbits, wolves chase foxes, and guards valiantly defend villages from bandits (and dragons). Bethesda is far from the only developer to attempt this natural, player-independent game ecology, but it has always done it extraordinarily well.

Hidden structures and abandoned buildings and caves and dungeons are there for you to stumble across, but you may never find them. You're never guided towards them, never forced to explore. History, mythology and plotting are there for you, too, but couched in contextual narrative (like the diaries in a deceased traveller's pocket, or the smeared bloodstains on a wall, or the books lining the shelves of a magician's library) rather than forced upon you in cutscenes or painstakingly explained in dialogue.


It's this, more than anything else, that's had me excited about Skyrim since the minute it was announced. But after seeing the game's opening hours, it looks to me like Skyrim might be an even better-crafter world than Oblivion's or Morrowind's before it (I'd namecheck Fallout 3 as well, but really I'm a New Vegas girl). Self-sufficient, detailed, and with a rich and ludicrously detailed body of mythology and background behind it, Skyrim might turn out to be gaming's closest thing to a perfect world.


Alchemy and crafting play a much more significant role in Skyrim than in any Elder Scrolls game. Every plant and animal seems to serve a purpose – for potion-making, armour-crafting or weapons forging, or the new cooking system. Raw ingredients like meats and plants have small effects on your character's wellbeing when you eat them, but combine them together over in a cauldron over a fire and the benefits are more pronounced. You find recipes through natural experimentation – not from a menu, not from an entry in a quest log telling you exactly how many of each ingredient to collect and where to find them. It relies on your natural curiosity.

It's an incredibly enticing prospect for the natural gaming hunter-gatherer when every collectible thing has its uses. You can even swim in Skyrim's rivers, plucking fish out of the water and roasting them on a campfire spit later. A familiar alchemy lab, meanwhile, lets you magic things like bonemeal and plants into potions to help you or hurt your enemies, experimenting with different combinations of ingredients to negate or catalyse their negative effects.


Smithing is rather more complicated. You can mine ore from deposits all over the place – from the tops of mountains to underground caves – which then has to be turned into ingots before you can use it for a helmet or a sword or a breastplate at a forge using hammer and bellows. There are grindstones for improving blades as you develop your skills. Meanwhile, all those wolf pelts that you inevitably accumulate on your adventures can be cured and made into useful, wearable, smithable leather for use at a workbench. As well as treasure and secret nuggets of Elder Scrolls mythology, you'll now be searching for rare ores and ingredients in Skyrim's hidden places. It's yet another reason to explore, and another natural way of immersing you in the game's fiction.


As ever in an Elder Scrolls game, all of this is controlled by your skills. In Skyrim's great constellation of capabilities, there are whole branches dedicated to crafting and creation. This isn't something that Bethesda has ever extensively explored in its games before, at least not further than Fallout 3 and its weapons blueprints. It's an aspect of RPG convention that's usually confined to MMOs.



All of this makes me feel like I could happily spend hours and hours just living in Skyrim's world, without bothering at all with the story, just as I did in Oblivion before it – except this time there's even more to obsess over. In creating such self-sufficient, complete worlds, Bethesda has already brought games forward in several significant ways, and if Skyrim pulls off everything it's trying to do then it will be the developer's most significant achievement yet.

If there's one microcosmic representation of this developer's love for the richly detailed place that it has created, it's the map screen. Zoom out and you can see all the snow-capped mountains, valleys, settlements, ridges and gleaming lakes of Skyrim recreated in perfectly detailed miniature, fogged in places by whisps of cloud. It's a place I cannot wait to delve into; as the 11th November release date grows ever closer, my anticipation just keeps building. 

ENJOY AND PRAY FOR ME...........

Friday, October 14, 2011

TOP 28 UP COMING GAMES

Battlefield 3

Battlefield 3 will feature the maximalist combined arms battles that made the series popular across single-player, co-operative and multiplayer modes. It will reintroduce several elements absent from the Bad Company games, including fighter jets, the prone position and 64-player battles on PC. To accommodate the lower player count on consoles, the ground area will be limited for Xbox 360 and PS3, though fly space will remain the same.
During an interview with Game Informer Magazine, EA stated that Commander Mode is unlikely to be included, which was met with some criticism on the EA forum.
The game will feature maps set in Paris, Tehran, Sarajevo, Sulaymaniyah, New York, Wake Island and Oman. As a whole, combat will take place in urban streets, metropolitan downtown areas, and open landscapes suited to vehicle combat.

Battlefield 3 will introduce the "Battlelog"; a free cross-platform social service with built-in text messaging, voice communications (VOIP), game statistics, and the ability to join games that friends are already playing (though both players need to be on the same platform).

The campaign is set near the Iraq-Iran border, where the US Marine Corps are fighting the People's Liberation and Resistance (PLR). Players will be able to use vehicles during the campaign, but their use will be limited. Battlefield 3's multiplayer matches see players take on one of four roles: Assault, Support, Engineer and Recon. The Assault class will be able to equip themselves with defibrillators and medkits, as was the case in Battlefield 2142. The mechanics of the weapons have been changed to utilize the new engine: compatible weapons may have bipods attached which can then be deployed when in the prone position or near suitable scenery, and provide a significant boost to accuracy and recoil reduction. Suppressive fire from weapons blurs the vision and reduces the accuracy of those under fire. The Engineer class will receive a flashlight that can be used to blind other players. The Recon class will be able to put a radio beacon anywhere on the map and all squad members will be able to spawn on the location of the beacon.
Several game modes have been announced, including Conquest, Rush, Squad Deathmatch, Squad Rush and for the first time since Battlefield 1942, Team Deathmatch. The PC version of Battlefield 3 will not feature a main menu; instead the game will be launched via a web browser from the Battlelog web site.A server browser will be present in console versions of the game, however.

 The Releasing Date is Oct 25, 2011

 ENJOY AND PRAY FOR ME....................









Thursday, October 13, 2011

Get Ready For Devil May Cry


Cheat Codes :



Quick Devil Trigger Attack

This will work on any difficulty, except Easy-Automatic. While holding R1, hold SQUARE until the appropriate element surrounds the weapon. Dante may fire several rounds of DT powered ammo before the effect wears off.
How to Get an S Ranking on Every Level
Mission Time Needed Orbs Needed
1 6:00 400
2 7:00 450
3 3:00 550                                                                   
4 4:00 550                                                  
5 2:00 100
6 3:30 250                           
7 3:00 650
8 3:00 585
9 8:00 ..
Points Earned For Secret Missions
In addition to earning points for Time and enemies killed, you will earn bonus points for completing the game's secret missions. Point values are listed below:
Critical Hit: 200
Phantom Baby: 100
Phantom Baby 2: 100                                                                                                                           
The Three Beasts: 100                                                                                   
One-Eyed..
Secret Mission Locations
Critical Hit--Mission 3
Drop into the water near the broken bridge.
Phantom Baby--Mission 4
Go back into the church where you battled the Phantom.
Phantom Baby 2--Mission 4
Defeat Phamtom Baby, then go to the God of Time room.
The Three Beast...              
Points Needed For Rankings
S: 1000-1500
A: 800-999
B: 500-799                                                                             
C: 0-499
D: -1 or below
Unlock All Star Group Photo
If you get all S ranks on every mission, you will unlock the All Star Group Photo.


ENJOY AND PRAY FOR ME ..................

demon may cry game (cheat codes)


cheat codes









Successfully complete the game on easy mode. Then, start a new game and you will be able to keep all your items such as the grenade launcher and all your swords from the previous game.

  • Easy mode
    Successfully complete missions 1, 2, or 3 while using at least one continue. At the start of the next mission, there will be an option to change the game to easy mode. 
    Note: Once easy mode is activated you cannot return to normal mode.
  • Hard mode
    Successfully complete the game   once to unlock Hard mode.
  • Legendary Dark Night mode
    Successfully complete Hard mode to unlock Legendary Dark Night mode.
  • Dante Must Die mode
    Successfully complete Legendary Dark Night mode to unlock Dante Must Die mode.
  • Super Dante mode
    Successfully complete Dante Must Die mode to unlock Super Dante mode. In this mode, you can transform into a devil, and use magic indefinitely.


  • All-star group photo
    Successfully complete the game with an "S" rank on all missions to unlock the all-star group photo.
  • Skip FMV sequences
    During an FMV sequence, press Select to skip it.
  • Secret mission locations
    • Mission 3: Fall back in the water where the skullheads were located.
      Mission 3: You will start near the Judge of Death. Press X to get the secret mission.
      Mission 3: After you get chased by the Phantom, at the end of the hall will be a door to the left. Enter it.
      Mission 4: Return to the room with the power-up statue. You will have an encounter with the spider in the hall, just escape to the nearest door, then go back out.
      Mission 4, Part 2: Go to the airplane room after the panther has been defeated, then take the elevator down.
      Mission 7: Kill the enemies in the sewer hall, then go the pipe room (where the key was located).
      Mission 11: Go through the door at the start of the mission.