Counter-Strike: Global Offensive
It's easy to forget how unforgiving Counter-Strike can be. Valve's competitive online shooter truly rewards the skilled and stomps all over the newcomers. There are no Call of Duty-style kill streaks, no artillery barrages to call in or packs of dogs to let loose. It's just you, your guns, a few grenade types and your ability to react. Map knowledge, teamwork and quick reflexes are the only things that matter. With Global Offensive (or GO), the next version of Counter-Strike, Valve isn't trying to completely reinvent the franchise. This isn't Counter-Strike 2, it's more like an incremental update. Terrorists still fight Counter-Terrorists in round-based combat. You still plant bombs on Dust and rescue hostages on Office. Some maps, like Dust and Aztec, received updates while others, like Dust 2, are largely unchanged. Though the changes aren't wild, franchise fans will find a few new interesting additions to the formula that may very well turn out to be series staples moving forward.
If you're using GO's matchmaking system you'll be dumped into relatively small maps for five versus five gameplay. Valve built an ELO-based ranking system into GO to determine your skill level, so ideally you're set up with players around your level of skill. Bots of appropriate difficulty settings will also be added in if a full game of live players can't be put together. If the idea of a five on five match sounds too limiting, PC players will be able to set up custom matches that Valve assures will provide the same degree of flexibility as is available in Counter-Strike: Source. Console players will not have the option to set up servers, however.
Once you do get a match up and running, the gameplay may be seem simple
at first, but there's quite a bit of depth. Depending on the map the
Terrorists either need to plant bombs or protect hostages, and the
Counter-Terrorists need to stop them from planting and detonating bombs
or rescue hostages. Before any of the fighting starts, you need to buy
weapons by drawing on a personal pool of accumulated funds. Weapons
include pistols, rifles, SMG and sniper rifles, as well as specialty
items like flashbangs, high explosive grenades and smoke grenades. In
the in-development build I played body armor is automatically purchased
at a round's beginning, though Valve says when GO's done in 2012 the
armor will be a separate purchase. In an interesting twist, defusal kits
that let Counter-Terrorists quickly disarm bombs are no longer
purchaseable. Instead they're randomly assigned to two teammates at a
round's beginning.
Confirmed Maps
- Dust
- Dust 2
- Aztec
- Office
- Nuke
- Italy
- Infern
Armor and defusal kit changes are important because you don't have
infinite money in Counter-Strike. Kills and victories in each round earn
you more funds, but you start off poor in GO's Competitive mode. The
first round is typically only pistols, and if your team keeps losing
don't expect to be running around with a one-shot kill AWP sniper rifle
any time soon. Weapons need to be earned through skilled play, which
makes acquiring them all the more rewarding. Alternatively, you can
scoop weapons up off the ground from dead teammates and opponents, and
in either case, if you die you'll have to purchase everything all over
again. If you're new to Counter-Strike or don't want to have to deal
with amassing a small fortune to buy your favorite gear, the Casual mode
will be a good thing to try out where you'll get plenty of money each
round to buy whatever you wish.
The weapon you choose dictates your combat role. If you're running
around with the sawed-off shotgun, don't expect to do much damage from
long range. Let the players with sniper rifles take care of that, then
spearhead your advance with smoke and maybe a flashbang to disorient the
other team before charging in. Chances are you won't be able to get up
close very often, though, unless it's by accident or you manage to flank
someone. It's tough to get close because it doesn't take much to die
in Counter-Strike. Health doesn't regenerate and there are no first aid
packs. Charging around maps out in the open is pretty much the worst way
to play. In fact, running really isn't a very good idea at all.
Footsteps make noise in Counter-Strike, so when in hostile territory
walking or crouching is the best thing to do, unless of course you're
fleeing an encounter. Move against walls, move slowly, move with your
teammates, and always make sure you're checking every entrance to your
part of the map. It's a lot to keep track of, but if you do it's a
hugely rewarding feeling to hunt, kill and ultimately defeat the
opposing team.
Part of the brilliance of Counter-Strike is how dynamic the combat can
be. On each map, any experienced player will know exactly where the
zones of contest will be every single time. To get around that, your
team needs to not only be accurate, but creative. Use the grenade types,
flank, take up intelligent positions if you're defending, and be
stealthy whenever possible. If the majority of your team is drawing the
attention of Counter Terrorists on Dust's underpass, the bomb carrier
might try to sneak around to the map's opposite side to plant the bomb.
Once the explosive is activated, the Counter-Terrorists panic and rush
to the bomb site to defuse it. But if the bomb carrier gets killed
before the device is planted, then the game changes again. Instead of
defending the bomb sites, the Counter-Terrorists now protect the bomb
wherever it dropped, ensuring no Terrorists swoop in to pick it up and
scamper off to the designated detonation zones.






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